tag:blogger.com,1999:blog-5161135182481898770.post685011407301048485..comments2012-05-03T20:37:24.827+01:00Comments on Intro Stage: Character Improvement: Vertical and HorizontalCyberDaggerhttp://www.blogger.com/profile/17220681200549827408noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5161135182481898770.post-89825813669477618472012-04-10T01:04:43.022+01:002012-04-10T01:04:43.022+01:00Unless something comes up, I should be updating th...Unless something comes up, I should be updating this fairly regularly. I already have a mental draft of my next post, actually.CyberDaggerhttps://www.blogger.com/profile/17220681200549827408noreply@blogger.comtag:blogger.com,1999:blog-5161135182481898770.post-61010728547842168352012-04-10T01:00:51.341+01:002012-04-10T01:00:51.341+01:00These terms are not the only ones that are used to...These terms are not the only ones that are used to refer to these elements. Others might call them by different names. I just saw these used somewhere and thought the concepts of horizontal and vertical help with understanding this.<br /><br />Regarding your comment on Skyrim, the perks system helps show some concepts related to this that I decided not to elaborate on so the post wouldn't get too long.<br /><br />Mainly, when it comes to vertical development, a drastic increase once in a while is much more satisfying than constant small increments. The difference in power is something you can actually feel the moment it happens. That's why a 20% improvement in a single moment feels better than increments of 1% over 20 levels. That's spacing.<br /><br />Another thing about the vertical growth in Skyrim is that it gives you an end goal. The traits that directly influence your armor or damage output are set up as five increments of 20%. This makes the final point spent in them much more satisfying. You have Nit only gained another 20% of extra damage, but you have finally reached your goal of, for exanple, doubling the damage you deal with one-handed weapons.<br /><br />Skyrim is a good example to follow. I have no problem saying that the stat grid system is horribly outdated, and the more we experiment with alternative systems, the better.CyberDaggerhttps://www.blogger.com/profile/17220681200549827408noreply@blogger.comtag:blogger.com,1999:blog-5161135182481898770.post-57946262956982057982012-04-09T16:17:54.178+01:002012-04-09T16:17:54.178+01:00Agreed, it was an interesting read, hope you will ...Agreed, it was an interesting read, hope you will keep uploading articles on a regular basis.Ipsy Kyatrichttps://www.blogger.com/profile/10334539783949331354noreply@blogger.comtag:blogger.com,1999:blog-5161135182481898770.post-45333791511672977062012-04-05T16:34:06.965+01:002012-04-05T16:34:06.965+01:00I really liked you point of view and in fact make ...I really liked you point of view and in fact make sense. In Skyrim they do something similar with the perks, although there is the Vertical Development. When i start sketching the game design of a game i always try to implement the Horizontal Development. Even though i didn't know it was called like that.<br /><br />Please, continue with the Blog, if the other articles keep this level of insight i will always check this blog. Good work man!Ricardo Machadohttps://www.blogger.com/profile/06667791631467169734noreply@blogger.comtag:blogger.com,1999:blog-5161135182481898770.post-33098844761300995512012-04-03T23:34:43.288+01:002012-04-03T23:34:43.288+01:00I aim to please. It feels great to have this sort ...I aim to please. It feels great to have this sort of feedback. Really pumps me.CyberDaggerhttps://www.blogger.com/profile/17220681200549827408noreply@blogger.comtag:blogger.com,1999:blog-5161135182481898770.post-71794609370690738682012-04-03T13:16:23.684+01:002012-04-03T13:16:23.684+01:00Came here from Scirra, and now I'm subscribing...Came here from Scirra, and now I'm subscribing to your RSS (yeah, that's how good this one article was)<br />Keep those coming!Fimbulnoreply@blogger.com